Backside
A backside rotation is where the rider rotates with the back of their body towards the kite first. Sometimes mistakenly referred to as a “blindside spin”.
TIP: Backside handlepass Rotation is when you pass the bar fr om your front hand to your back hand.
Blind
The rider does not pass the bar so they land with the bar behind their back with their back facing the kite
Referred to like a “Tantrum to Blind”, or “Front Flip to Blind”
Sometimes backside spins are mistakenly referred to as “blind” spins
Bone
To bone out a grab or bone out your leg means you straighten it all the way out
So I “boned out grab” is one wh ere your leg or legs are straightened out while grabbing.
Nosebone
Bring back of board to your body by bending back leg & stretching front leg
Tailbone
Bring front of board to your body by bending front leg & extending back leg
Kiteloop
When the rider loops the the kite while in the air.
Downloop
When the rider loops the kite down while riding and pops out of the water when the kite is passing the powerzone.
Flip (F)
The term can be interchanged with “Invert”, but in kiteboarding a Flip is usually a term used to define a tip over tail upside down rotation. There are a few exceptions though.
Frontside Spin
A frontside rotation is where the rider rotates with the front of their body towards the kite first.
TIP: Frontside Handlepass Rotation is when you pass the bar fr om your back hand to your front hand.
Goofy Foot
Riders who ride with their right foot forward.
One Foot
When the rider takes one foot out of is board, extend the leg in one direction and put the foot back in.
Board Off
When the rider take de board out of his feet, and put the feet back in the board.
Grab
While in the air, if the rider reaches down to the board and clasps their hand on it, it’s a “Grab”. There are lots of different types of grabs that can be done alone or added to other tricks.
Handle Pass
It’s usually only used to referred to when the rider passes the bar behind their back.
We are calling handlepasses to all the “mobes” performed with the kite higher then 45?
Invert
When the rider goes upside down while in the air, it’s called an Invert.
Mobe or Mobius
An invert that also contains at least a 360 degree spin in it.
We are only calling mobes when you have the kite at 45? or lower.
Off-Axis Spin
When a rider does a spin but goes off the vertical axis so the board usually gets up to shoulder level or above.
Progressive Edge
A progressive edge is when the rider builds the edge on approaching the jump so that the hardest edge is right before sending the kite.
Raley-Based Tricks
Tricks built around the Raley. This means they are all tricks with your body extended back with the board above your head, but aren’t inverted flips.
Regular/Natural Foot
A rider who rides left foot forward.
Revert
You land revert when you had an 180 rotation to some trick.
A Roll To Revert is a Back Roll with a 180 causing the rider to land backwards, or Revert.
Roll
An invert wh ere the board travels in an edge over edge rotation. However, some tricks that follow that rotation aren’t called Rolls, and a Back Roll has a tip over tail rotation, so it’s very confusing.
Spin
A spin is when the rider and board rotate around on a vertical axis.
Standing Tall
When the rider is about to pop they want to stand tall, which means extending at the hips and knees so they don’t absorb the energy
Stomp
When a rider lands a trick in a smooth or clean manner, they have “stomped” the trick.
Style
The look a rider has while riding. A unique style is a unique look to their ride. Things usually considered stylish are well-held grabs, smooth landings, tweaking out tricks, etc. Style usually equates with exceptional technical mastery.
Surface Trick
A trick performed with the board on the water the whole time.
Grabs:
Canadian Bacon
Rear hand, toeside grab, between feet, through legs
Chicken Salad
Front hand, heelside grab, between feet, through legs, arm is twisted, lead foot is boned out
Crail
Rear hand, front toeside grab, back leg is boned out
Indy
Rear hand, toeside grab, between feet.
Indy bone
Do a nosebone or tailbone with an Indy grab
Japan Air
Lead Hand grab in front of front foot while board is brought up so it’s perpendicular to the water
Lien Air
Lead hand, heelside grab, board pushed in front of rider, back leg boned out
Method
Lead hand, heelside grab, between feet, board is brought up to waist.
Mute
Lead hand, toeside grab, between feet.
Nose
Lead hand, grabbed on tip of the board.
Nuclear
Rear hand, front heelside grab, back leg boned out.
Palmer
Lead hand, front heelside grab with a twist.
Roast Beef
Rear hand, heelside grab, between feet, through legs
Seatbelt
Rear hand grabs the nose of the board across the riders body.
Slob
Lead hand, front toeside grab, back leg boned out, board rotated 180 while in the air.
Stalefish
Rear hand, heelside grab, between feet
Stiffy
Board is brought out flat in front of the rider
Typically done with an Indy or Roast Beef grab.
Tai Pan
Lead hand, toeside grab, between feet through legs.
Tail
Rear hand, grabbed on tail of board.
Spins:
Backside (BS)
A spin where the rider rotates with the back of their body towards the direction of travel first. For example, if you are riding in a normal stance with your right foot forward, an anticlockwise rotation will be a “backside rotation.”
Backside rotations are often times mistakenly referred to as blindside spins.
TIP: Backside handlepass Rotation is when you pass the bar fr om your front hand to your back hand.
Baller
This is a term used for when a rider does the handle pass of their spin by passing the bar between their legs.
Flatline Spin
A spin wh ere the rider goes over their lines instead of passing the bar.
Frontside
A spin where the rider rotates with the front of their body towards the direction of travel first. Eg: In the normal stance with the right foot forward, rotating clockwise.
TIP: Frontside Handlepass Rotation is when you pass the bar fr om your back hand to your front hand.
Off-Axis
When a rider does a spin but goes off the vertical axis so the board usually gets up to shoulder level or above
Osmosis
When the rider performs a spin by tossing the bar fr om one hand to the same hand again, bypassing the other hand.
A spin wh ere the rider does a shifty one way, then back the other, then spins back in the direction of their initial shifty.
Shifty
Board is shifted 90 degrees in one direction and then shifted back in the opposite direction
To Blind & Landing Wrapped
The rider lands with the bar around their back instead of passing the bar
TIP:
Going Heelside:
We are calling landing blind when the rider does a backside 180 landing with the bar behind their back, and landing wrapped when the rider does a frontside 360 rotation without passing the bar in the air and landing with it behind his back.
Inverts:
Big Wurm
A toeside Front Roll with frontside 540. Handle is rotated above the head
Blender
A Heelside Backroll to Blind
Crook
Whirlybird with a rewind 180 to fakie
Diesel
A toeside Front Roll with a frontside 360. Handle is rotated above the head
Double Back Roll
A heelside double Backroll
Elephant
A Scarecrow with a rewind 180 back to forward
Front Flip
An end over end cartwheel style flip.
Front Flip to Fakie
Front flip with a frontside 180.
Heelside Backroll
Board and rider perform what is most easily described as a “reverse cartwheel”. Imagine the board is riding all the way around the inside of a pipe.
Iron Cross
A Moby Dick to Blind
Mexican Roll
A Heelside Backroll where the rider throws his head and body down instead of to the side. It’s normally considered an uglier version of a Backroll, but it’s the rotation style used for a Roll To Blind or KGB. It’s sometimes referred to incorrectly as a heelside Front Roll.
Orbital
An over the line, inverted, backside 360
Orbital 540
An over the line, inverted, backside 540
Remix
A wrapped front flip with a frontside 360 to Blind.
Roll to Revert
Backroll with a frontside 180.
AKA “Backloop to Toeside”
Fr om heelside make a backloop & an extra 180 on the end to land fakie
Scarecrow
Front roll with a frontside 180
Slurpy
Rider loads with both hands behind back and performs a toeside backroll with a backside 360
Special K
A Toeside Backroll to blind approached with both hands behind the back.
Speedball
Heelside double Front Flip
Spiderman
A heelside tantrum with a backside 360. Handle rotated over the head with the backhand. Basically a whirlybird with the back hand on the handle –
Tantrum
A heelside backflip
Tantrum to Fakie
Tantrum with a frontside 180
Temper Tantrum
A double Tantrum
Toeside Backroll
A toeside backflip
Toeside Roll To Revert
A toeside backflip with a frontside 180.
Toeside Front roll
Rider throws their head and body down in a somersault fashion.
Whirlybird
A tantrum with a backside 360. Handle rotated above the head
Whirlybird 540
A Tantrum with a backside 540. Handle rotated above the head
Whirlybird 720
A Tantrum with a backside 720. Handle rotated above the head
Wrecking Ball
A tantrum with a backside 360 to blind. Sometimes referred to as a Whirlybird to blind
Surface Tricks:
Any move wh ere the board doesn’t leave the water:
Backside Butterslide
Rider turns the board backside 90 degrees and grinds the water
Backside Butterslide 180
Rider turns the board backside 90 degrees and grinds the water
Rider then grabs the bar with opposite hand and does another 90 degree turn in the same direction.
Body Slide
Rider lies back onto the water.
Butterslide
Rider turns the board frontside 90 degrees and grinds the water
Butterslide 180
Same as regular butterslide but with an additional 90 degree rotation in the same direction
Perez
Rider slides into a surface 360
Potato Peeler
Body Slide with fin release
Powerslide
Board is turned backside 90 degrees. Fins are broken loose.
Surf Carve
Rider cuts back and forth in a surf-carving fashion.
Surface 180
A 180 degree turn on the surface of the water.
Surface 360
A 360 degree turn on the surface of the water.
Tumble Turn
Rider lays back on water, board is taken out of water and above the head, body is spun around backside and the rider stands back up onto feet.
One foot & Board off tricks:
One foot or Judo Air: (1F)
When the rider jumps and takes one foot out of the board.
Superman (SU)
Jump taking both feet out holding the board at the rail or at a handle
Wizard (WI)
Jump taking board by handle to 360c° spin
Board pass (BBB)
Jump taking board off passing it behind the back
Varial (VAR)
Jump taking board by tail/fins rotate to rail
Tic Tac (TIC)
Jump taking board by rail spin 360c° to same rail
!!(CHECK IF HANDLE IS BEEING USED ANY TIME DURING BOARD OFF TRICKS)!!
Railey-Based tricks:
313
Heelside Raley with a frontside handle-pass 360
313 5
Heelside Raley with a frontside handle-pass 540
90210
Toeside Raley with a frontside handle-pass 360
911
A shifty Raley
Air Raley
Board is thrown out behind the rider and above the head in a “Superman” fashion. Your body should be more or less horizontal during the move
Batwing
Toeside Raley with an Indy grab
Batwing to Blind
Toeside Raley with a backside 180.
Bee Sting
A Vulcan wh ere the rider grabs melan like a Hoochie Glide on the way down
Blind Judge
Heelside Raley with a backside 180 AKA Railey to Blind
Hoochie 313
Hoochie glide with a frontside 360
Hoochie Glide
Heelside Raley with a Method grab
Hoochie Krypt
Hoochie glide with a frontside 180. AKA hooch to fakie
Hoochie to Blind
Hoochie glide with a backside 180 landing blind or passing the handle
Indy Glide
A 911 with an Indy grab.
Krypt
Raley with a frontside 180.
Oriental
Heelside Raley with a Slob grab
OHH
Heelside Raley with a Stalefish grab
AKA Other Handed Hoochie Glide/Hoochie Overhand
S-Bend (Sbend)
Heelside raley with an overhead backside 360. Both hands over head
S-Bend to Blind
S-Bend with a backside 180
S-Bend 720
Heelside Raley with two overhead backside 360’s. Both hands overhead
S-Mobe
An S-bend with a frontside handle-pass 360 on the way down
Vulcan
An S-Bend with a frontside 180
AKA S-Bend to fakie
Kiteloop (KL)
When the rider loops the the kite while in the air.
Downloop (DL)
When the rider loops the kite down while riding and pops out of the water when the kite is passing the powerzone.
(KITELOOPS AND DOWNLOOP ADDj DIFFICULTY TO THE TRICK, BEING DOWNLOOP MORE TECHNICAL THEN THE KITELOOP)
Handlepass-Inverts or Mobes:
(HANDLE PASSES PERFORMED WITH THE KITE LOW ARE ALOT MORE DIFFICULT!)
(HIGH HANDLE PASSES GRABING BOTH HANDS ARE MORE DIFFICULT THEN GRABING
JUST ONE HAND AND LOOPING THE KITE!)
(CHECK GRABS BEFORE HP AND GRABS AFTER HP)
Blind Pete: A toeside back roll with backside 360
Crow Mobe: A toeside front roll with frontside 360.
Crow Mobe 540: A toeside front roll with frontside 540
Dum Dum: A toeside front roll with backside 360.
Dum Dum 540: A toeside front roll with backside 540.
Flavor Flip: A toeside front flip with a backside 360
Fruit Loop: A toeside front flip with a backside 180
KGB: A heelside backroll with a handle-pass backside 360
KGB 540: A heelside backroll with a backside 540 (landing blind)
Mobius: A heelside Backroll with a frontside 360.
Mobe 540: A heelside Backroll with a frontside 540
Mobe 720 : A heelside Backroll with a frontside 720 landing wrapped or passing the bar in the air, we consider more difficult to pass the bar in the air.
Moby Dick: A tantrum with a backside 360
Pete Rose: A toeside back roll with frontside 360. Typically done with a slob or method grab
Pete Rose 540: A toeside back roll with frontside 540
Slim Chance: A heelside front flip with a frontside 360.
Slim Chance 540: A heelside front flip with a frontside 540
Front Mobe: A heelside front flip with a backside 360
Tantrum to Blind: A tantrum and a backside 180
Toeside Roll to Blind (G-spot): A toeside back roll with a handle-pass backside 180 (landing blind)
Tootsie Roll: A toeside front roll with a backside 180.
Common Mistakes:
KGB vs Backroll to Blind with airpass:
For the KGB you need to land your move heelside, otherwise you are missing a 180 rotation leading you to a backroll to blind with an airpass.
Front Mobe vs FrontFlip to Blind with airpass
For the Front Mobe you need to land heelside, otherwise you are missung a 180 rotation leading you to a frontflip to blind with an airpass.
313:
For the 313 with need a railey with a FRONTSIDE 360, if you do a railey with a Backside 180 its called a blind judge with an airpass, if you do railey with a backside 360 its not a 313 but that doesn’t mean that is worth less then the 313.
Flat3:
A Flat3 can be a Frontside 360 or a Backside 360, normally the judges would try to use BS3 and FS3 instead of flat3.